Small update!


My next order of business is finishing some 3D models I started working on right before whatever funk I've been in began, but I wanted to make a post-jam update to this, addressing the handful of easy to fix issues I had with the game that other people also happened to mention!

  • POV muzzle growth
  • Reduced volume of parade music
  • Enabled crunch compression on one render, reducing the build size by 1mb (okay, nobody else pointed this one out)
  • Untested Mac build
  • More tonally consistent ending renders + epilogue:

Kathy, I really thought that I would begin turning back after the parade ended. The fact that whatever was preventing you from being able to tell that I *wasn't* an actual reindeer (I still think the fact that I insisted on wearing my sweater over the harness should have been a tip-off!) stopped clouding your vision right at that point seemed to lend some credence to that idea. But, it's been over a week now, and I'm still doe from head to toe. Or really antler to hoof, but that doesn't rhyme as well. Honestly though, being a deer hasn't been all that bad! With the weather being like this, I've really been grateful for the fur, and I do have to agree with you, my tail *is* pretty cute. Since it looks like I'll be staying like this for the foreseeable future, I think it's only appropriate to wish you a... Happy New Deer! -Anna

Files

BeADeerWin64.zip 34 MB
72 days ago
BeADeerWin32.zip 31 MB
72 days ago
BeADeerLinux.zip (x86 + x64) 34 MB
72 days ago
BeADeerMac.zip (Apple Si + Intel 64, untested) 44 MB
71 days ago

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Comments

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Looks cute. Any plans for a Mac release?

(1 edit)

Here's what Unity gave me, but I don't think I'll be able to sign or test it (both of which would require having access to a Mac on my end).

If anything in it isn't working, please tell me!