Small update!
Be a Deer » Devlog
My next order of business is finishing some 3D models I started working on right before whatever funk I've been in began, but I wanted to make a post-jam update to this, addressing the handful of easy to fix issues I had with the game that other people also happened to mention!
- POV muzzle growth
- Reduced volume of parade music
- Enabled crunch compression on one render, reducing the build size by 1mb (okay, nobody else pointed this one out)
- Untested Mac build
- More tonally consistent ending renders + epilogue:
Files
BeADeerWin64.zip 34 MB
Feb 27, 2024
BeADeerWin32.zip 31 MB
Feb 27, 2024
BeADeerLinux.zip (x86 + x64) 34 MB
Feb 27, 2024
BeADeerMac.zip (Apple Si + Intel 64, untested) 44 MB
Feb 27, 2024
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Be a Deer
Help out with the holiday parade in an unexpected way.
Status | Released |
Author | SnepShark |
Genre | Visual Novel |
Tags | 3D, Christmas, deer, First-Person, Furry, Low-poly, Short, transformation |
Languages | English |
Accessibility | Subtitles |
Comments
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Looks cute. Any plans for a Mac release?
Here's what Unity gave me, but I don't think I'll be able to sign or test it (both of which would require having access to a Mac on my end).
If anything in it isn't working, please tell me!