A downloadable game for Windows

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Please note: Development on this game is currently paused, since I don't have access to the computer I made it on right now. The current version was made in 15 days for the Pixel Game Maker MV Game Jam. (8% of the total length of the jam. Man, I really came in late to this one.) Due to my (extremely) late start, none of the planned story content is currently implemented. After the jam ends, I will finish this up, but in the meantime, I hope you can have some fun with this short demo version!

Story summary:
Your village has elected a new mayor, and once they take office the pack's days will be numbered. Desperate, the son of the head werewolf turns to you, their closest friend, revealing the fact that they are a werewolf. After this stunning revelation, they transform you into a werewolf, asking you to help the pack take over the village.

If you can transform enough of your fellow villagers, any attempts by the new mayor to rid the village of werewolves will be met with tremendous resistance. Time is running out, but you have an advantage. The pack has access to a portal that leads through the spirit realm to any location nearby. Using this, it will be easy to teleport into the homes of your neighbors, turn them into werewolves, and make it back. Or, it would be easy, if not for the dangerous creatures that inhabit the spirit realm and the fact that you can only use the portal for one round-trip per day.

It will be difficult, but through perseverance and strategy, they may be a future for the pack.

Controls:
Jump - Z (B on Nintendo-layout controller, A on Xbox, ✖ on PlayStation)
Bite - X (Y, X, □)
Run - Hold X while holding left or right (Y, X, □)
Lunge - X while jumping up (Y, X, □)
NOTE: Lunging is only possible while in the rising part of a jump.
FURTHER NOTE: Holding a direction while lunging will cause an arced motion, while simply pressing X will cause you to lunge straight forward.
Start - Enter (Plus, I honestly have no clue, options)
Full screen - Escape (No controller binding for this AFAIK)

Credits:
I would have never been able to make this in just 14 days if I did all of the art for this. The art of Ansimuz  and FinalBossBlues, along with fonts from SomePX were invaluable.
While it is not implemented yet, I plan to make use of Narehop and Keiji Agusa's "Show Message Plugin - Upgraded!" for the story sections.
Music and sound effects by rubberduck, artisticdude, HydroGene and Nooskewl Games. (All music and sound effects are licensed under CC0)

Download

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Click download now to get access to the following files:

Werewolf 0.4.zip 47 MB

Development log

Comments

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it ist bad but little bit hard

the hitboxes are horrible. you can die even when lunging a melee enemy.

you should definitely make the lunge mechanic even more core to the game, as it is what makes this unique, and word things differently as I keep thinking I have to wait for the bite to be done to run.

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You really ought to change the name. This game is nearly impossible to find.

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I'm planning on it, but more due to it "Werewolf" being an incredibly generic name, haha.

I'll be changing just about everything on this page when I'm finished implementing the story.

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I got to say that your game is challenging, but fun. It reminds me of the 8-bit games like Castlevania or Ghost n' Goblins for its platform that dealt with horror theme. For my suggestions is included a score on the top right screen, a life meter on the top left screen. Next add a tutor menu along within the main menu with the title of the game. Add a pause menu with it a quit the game as an option and put the quit the game within the main menu.I have a few questions for the game. The first one is that will there be any weapon upgrade and two is there a check point for the game. I hope these suggestions would help your game.

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Indeed, a main menu and pause screen will be added fairly soon after the jam ends (25 days from now).

As the game stands right now, the current checkpoint placement is the right difficulty for me, but I realize that I'm not the best measure of how hard it should be (due to the fact that I made the game). How often do you think checkpoints should be placed?

On the point of score, I wasn't planning on adding a scoring system, but now that you mention it, I could see that working well to encourage a more methodical playstyle that the game doesn't currently serve very well. Thank you for this suggestion!

Weapon upgrade-wise, I plan on having the player learn abilities inbetween platforming stages. For example, I plan on adding the ability to howl, which will act as a ranged attack.

Thanks for your suggestions! If you haven't already, I would really appreciate a good rating on the jam page!

No problem.

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I like the main character :)

Thank you!